Generate high quality tree/grass LOD billboards with TexGen.
Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod. Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Since TexGen now generates billboards do not install any 3rd party billboards. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode.
Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. Typically overwrite any files or refer to Load/Overwrite Orders. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. See next post for details.įor Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20įor dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLLįor grass LOD: A warm precache from No Grass In Objects. If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.ĭynDOLOD Resources 3.00 Alpha-15 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-16 (Mega) for Skyrim SE/Skyrim VR/Enderal SE \DynDOLOD\Logs\_log.txt (truncate large log files to the entire last meaningful generation) If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service:
Use search to find similar questions and answers.Īsk questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. If available to open the associated help/message page on In case of error messages prompts, click the linkĬlick on this link for additional explanations and help for this message Read the documentation included in the Standalone archive. Certain things may be incomplete, not work as expected or change considerably between versions.
This is early ALPHA to test things and iron out bugs. Do not hesitate to ask questions and provide feedback. I will keep this post brief. Make use of the Help buttons and hover over settings. Any help is greatly appreciated :) thanks for reading I'll include a link to a screenshot of my MO (can't post the actual screenshot here for some reason), so you can see the files involved, and what's being overwritten and etc, and tell me if it's something that needs to be solved (and how) or not, and if it can later cause issues (namely CTD's) for me in-game. I finished installing all my mods, sorted them with LOOT, and now all i have left is two conflicts, between "Hunterborn" and "Go to bed", and between "Hunterborn" and the "Hunterborn SkyTEST Patch" (for the mod "SkyTEST - Realistic Animals and Predators). So, i understood the basics of what conflicts are and why they happen from MO2's tutorials, but i didn't really understand how i can resolve them, and whether or not they're harmless or if they're potentially dangerous/game-breaking.
What i will ask may seem like something insanely trivial maybe to some, but i just want to be sure i have everything sorted out and clean to avoid potential CTD's. First of all, i humbly ask that no one be triggered by my noobness in using Mod Organizer, but i only started using it today, switched over from NMM.